Seedance 2 Mini 案例
Fledgling Rooftop Edge
A warm urban fable storyboard about a fledgling bird confronting a rooftop leap.
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Prompt: cute fledgling --ar 3:4 --raw --profile q9waadp --niji 7 GPT Image 2 Prompts: Storyboard 1: Create a 16:9 warm urban fledgling courage storyboard sheet image: a modern-minimal stylized production board with ultra-clean low-detail blocking thumbnail panels, a designed project card, panel header strips, and a visual director strip. [PROJECT CARD] Compact designed masthead, not a table. Use scene-appropriate typography, generous spacing, crisp dark-gray text, thin but readable rules, clear hierarchy, and restrained city-rooftop field-note styling for the masthead, outer frame, section bands, panel header strips, and director strip. TITLE: FLEDGLING ROOFTOP EDGE META LINE: warm urban fable / vertical courage test / quiet cliffhanger PRIORITY: readable bird scale, mocking-to-determination arc, skyscraper entry, elevator button cause-effect, rooftop height, and final edge gaze MICRO BRIEF: Show C1 failing to fly, being mocked by flight-capable birds, sneaking into a skyscraper, forcing a button press in the elevator, reaching the roof, and looking down from the edge. [SCENE] C1 is a small fledgling bird with short wings; C2 and C3 are slightly larger birds that can fly and visibly mock C1 through posture, open beaks, and easy wing control. C1 enters a glass skyscraper, rides an elevator with commuters, waits until everyone exits, forces a short flight to press the top-floor button with its beak, reaches the rooftop terrace, then stands at the corner looking down. The sequence must read as a vertical courage test from sidewalk embarrassment to rooftop vertigo. [VISUAL RULES] Panel interiors are light but readable ultra-clean low-detail blocking thumbnails, not illustrations: open outline shapes, readable outline silhouettes, thin medium-light graphite lines, broad negative space, mostly white paper, and only the minimum anchor details needed to read the beat. Sheet typography, panel headers, borders, section rules, and director strip labels use crisp readable dark-gray ink, medium contrast, and small-but-readable type; only panel interiors stay lighter, sparse, and mostly uncolored. Put panel numbers, beat names, and lens tags only in header strips outside panels. Avoid overly faint hairlines, bold outlines, thick contour lines, solid filled silhouettes, black ink look, dark print effect, facial detail, feather detail, fabric folds, material rendering, dense city texture, glass reflection detail, elevator UI labels inside panels, scenic micro-detail, tonal modeling, messy sketch buildup, crosshatching, heavy shading, saturated color, labels, arrows, captions, speech bubbles, UI, ghost poses, duplicate bodies, technical overlays, and finished concept-art rendering inside panels. [CONTINUITY] Use P01 as the master vertical geography: sidewalk planter foreground, glass skyscraper entrance behind, elevator lobby visible beyond, and tower height implied above. Keep C1 small and grounded through P01-P04, C2 and C3 outside the building after P03, the elevator control panel consistently high on frame right in P04-P06, and the rooftop parapet as the final height hazard in P07-P08. C1's posture progresses from tucked and embarrassed to braced effort, then to still half-open wings at the edge. [DIRECTOR STRIP] Bottom visual infographic strip aligned to 8 panel columns, with exactly two stacked mini-cells per panel: RHYTHM TRACK as clean outlined horizontal rhythm blocks and ESCALATION MAP as clean outlined L1-L5 bars with a curve trace. Use crisp thin strokes, spacing, and compact open graphic shapes; keep labels small but readable. No camera path, action path, state track, paragraph cells, timestamps, arrows, icons, dark filled blocks, or color legend. RHYTHM TRACK CELL LABELS: RHY P01: slow reveal / medium block / clean beat; RHY P02: impact / short block / smash beat; RHY P03: burst / medium block / whip beat; RHY P04: build / medium block / clean beat; RHY P05: pause / medium block / held beat; RHY P06: impact / short block / smash beat; RHY P07: slow reveal / medium block / clean beat; RHY P08: hold / long block / held beat ESCALATION MAP CELL LABELS: ESC P01: L2 tension / rise; ESC P02: L3 rise / spike; ESC P03: L3 rise / rise; ESC P04: L3 rise / unresolved; ESC P05: L4 surge / rise; ESC P06: L4 surge / spike; ESC P07: L4 surge / rise; ESC P08: L5 peak / unresolved [SEQUENCE] Grid: 8 panels in a clean 4x2 layout; each panel uses the header pattern P## / lens or shot tag / beat name outside the image area; panels follow the matching video prompt order exactly. P01 / 35mm MW / Failed Hop: C1 makes a tiny failed hop below the skyscraper while C2 and C3 glide easily above; P02 / 50mm MC / Mocked Below: C2 and C3 perch above with open-beak mocking gestures as C1 tucks low and looks toward the glass doors; P03 / 24mm wide / Door Dash: C1 darts through automatic doors between human shoes while C2 and C3 remain outside; P04 / 35mm low / Elevator Entry: C1 slips into the crowded elevator and stares up at the high control panel on frame right; P05 / 50mm MS / Alone Under Buttons: commuters have exited and C1 braces below the tall button panel; P06 / macro insert / Beak Button: C1 forces a shaky flap and presses the highest button with its beak; P07 / 24mm wide / Rooftop Arrival: top doors open and C1 hops onto the wind-swept roof toward the far parapet; P08 / 35mm high angle / Edge Look Down: C1 reaches the roof corner, looks into the deep street drop, and holds half-open wings. --- Storyboard 2: Create a 16:9 vertigo high-speed fledgling flight storyboard sheet image: a modern-minimal stylized production board with ultra-clean low-detail blocking thumbnail panels, a designed project card, panel header strips, and a visual director strip. [PROJECT CARD] Compact designed masthead, not a table. Use scene-appropriate typography, generous spacing, crisp dark-gray text, thin but readable rules, clear hierarchy, and restrained aerial-city field-note styling for the masthead, outer frame, section bands, panel header strips, and director strip. TITLE: FLEDGLING HIGH-SPEED FLIGHT META LINE: rooftop dive / one continuous rear chase / green landing release PRIORITY: readable rear-follow camera, vertigo drop, first wing control, window pass-through, city-to-green contrast, and joyful final landing MICRO BRIEF: Continue from the rooftop edge as C1 jumps, falls, catches flight, races through a lower building window-to-window, lands in a green clearing, then celebrates. [SCENE] C1 is the same small fledgling bird with short wings and soft down, now starting at the rooftop parapet from the previous edge frame. The whole sequence reads as one continuous rear-follow shot: C1 dives from the roof, turns the fall into elegant high-speed flight, enters one lower building through an open window, exits through the opposite open window, lands in a sunlit green area, then visibly celebrates. The key feeling is excitement plus vertigo, with the camera always behind C1. [VISUAL RULES] Panel interiors are light but readable ultra-clean low-detail blocking thumbnails, not illustrations: open outline shapes, readable outline silhouettes, thin medium-light graphite lines, broad negative space, mostly white paper, and only the minimum anchor details needed to read the beat. Sheet typography, panel headers, borders, section rules, and director strip labels use crisp readable dark-gray ink, medium contrast, and small-but-readable type; only panel interiors stay lighter, sparse, and mostly uncolored. Put panel numbers, beat names, and lens tags only in header strips outside panels. Avoid overly faint hairlines, bold outlines, thick contour lines, solid filled silhouettes, black ink look, dark print effect, facial detail, feather detail, fabric folds, material rendering, dense city texture, glass reflection detail, office prop detail, leaf detail, grass blade detail, scenic micro-detail, tonal modeling, messy sketch buildup, crosshatching, heavy shading, saturated color, labels, arrows, captions, speech bubbles, UI, ghost poses, duplicate bodies, technical overlays, and finished concept-art rendering inside panels. [CONTINUITY] Use P01 as the continuation geography from the prior roof-edge frame: C1 at the parapet, deep city canyon below, lower building ahead, and a distant green clearing beyond. Treat all panels as sampled phases of one uninterrupted rear-follow camera path with the same 24mm feel; C1 is always seen from behind or rear three-quarter, never front-facing. Keep the window pass-through as one lower building with aligned open entry and exit windows, then transition cleanly from hard city geometry to the soft green landing area; final joy must read through a tiny hop, lifted wings, and upright body language, not facial detail. [DIRECTOR STRIP] Bottom visual infographic strip aligned to 8 panel columns, with exactly two stacked mini-cells per panel: RHYTHM TRACK as clean outlined horizontal rhythm blocks and ESCALATION MAP as clean outlined L1-L5 bars with a curve trace. Use crisp thin strokes, spacing, and compact open graphic shapes; keep labels small but readable. No camera path, action path, state track, paragraph cells, timestamps, arrows, icons, dark filled blocks, or color legend. RHYTHM TRACK CELL LABELS: RHY P01: hold / long block / held beat; RHY P02: burst / short block / whip beat; RHY P03: impact / short block / smash beat; RHY P04: burst / medium block / whip beat; RHY P05: impact / short block / smash beat; RHY P06: burst / medium block / whip beat; RHY P07: recover / medium block / clean beat; RHY P08: final hit / medium block / match beat ESCALATION MAP CELL LABELS: ESC P01: L5 peak / unresolved; ESC P02: L5 peak / spike; ESC P03: L4 surge / release; ESC P04: L5 peak / rise; ESC P05: L5 peak / spike; ESC P06: L4 surge / release; ESC P07: L3 rise / drop; ESC P08: L2 tension / release [SEQUENCE] Grid: 8 panels in a clean 4x2 layout; each panel uses the header pattern P## / lens or shot tag / beat name outside the image area; panels follow the matching video prompt order exactly. P01 / 24mm rear follow / Roof Release: C1 pushes off the parapet into empty air with the street canyon below; P02 / 24mm rear follow / Vertigo Drop: C1 falls fast with tucked wings as tower walls stretch upward around the frame; P03 / 24mm rear follow / First Catch: C1 snaps wings open and turns the vertical drop into forward glide; P04 / 24mm rear chase / High-Speed Line: C1 banks through a narrow gap between buildings with the camera locked behind; P05 / 24mm rear chase / Window Entry: C1 folds tight and shoots through an open lower-building window; P06 / 24mm rear chase / Opposite Exit: C1 crosses the room and exits through the opposite open window into sunlight; P07 / 24mm rear follow / Green Descent: C1 banks over treetops as the speed softens toward a clearing; P08 / 24mm rear follow / Joy Landing: C1 flares, touches down in green grass, then makes a tiny joyful hop with wings lifted. --- Seedance 2.0 Prompts: Part 1: Use @[storyboard1 ref] only as the director-approved storyboard reference for visible panel order, staging, action, character placement, prop/effect states, and spatial cues shown in the sheet. Follow panel order exactly and do not invent alternative coverage or add story details absent from the storyboard or this prompt. Do not render the storyboard sheet itself, transfer its sketch medium, or inherit character faces, body proportions, wardrobe design, colors, drawing shapes, or simplified proxy anatomy from the storyboard. Recreate the filmed sequence represented by the panels rather than the physical storyboard artwork. Use @[char ref] as C1 is a small fledgling bird with short wings and soft down, C2 and C3 are slightly larger flight-capable birds, and commuters are ordinary human background figures. VISUAL STYLE: Cinematic animated urban fable with warm daylight, clean city geometry, expressive body language, grounded scale contrast, soft feather motion, and polished character animation. AUDIO: No background music or score. Use only diegetic city ambience, bird chirps, elevator chimes, wing foley, button click, rooftop wind, distant traffic, and brief silence at the edge. ENVIRONMENT: A bright city sidewalk connects to a glass skyscraper lobby, elevator bank, high-rise corridor, and open rooftop terrace with a low parapet. EMOTIONAL GUIDANCE: C1 moves from embarrassed shrinkage to stubborn effort, then to tense stillness as height becomes real. BEATS: P01: 35mm medium-wide at sidewalk planter height; C1 makes a tiny failed hop below the skyscraper while C2 and C3 glide easily above the entrance, establishing the glass doors, elevator lobby, and tower scale; SFX small wing flutters and traffic wash. P02: 50mm medium close; C2 and C3 perch above C1 with open-beak mocking gestures and confident wing spreads, and C1 tucks low before lifting its eye-line toward the skyscraper doors in the background; SFX sharp chirps and a city hush around C1. P03: 24mm wide low tracking; C1 darts through automatic glass doors between moving human shoes, leaving C2 and C3 outside as small silhouettes while the elevator bank becomes the target; SFX door hiss, footsteps, quick claws. P04: 35mm elevator interior from floor level; C1 slips into the crowded elevator beside commuter shoes as the doors close, the button panel sits high on frame right, and C1 stares up at it; SFX elevator ding, fabric rustle, doors sliding shut. P05: 50mm medium inside the elevator; after the commuters exit on intermediate floors, C1 stands alone under the tall control panel, braces, and starts a hard, awkward flap upward toward the top-floor button; SFX fading footsteps, wing strain, elevator hum. P06: macro insert to medium; C1 forces a short shaky flight, jabs the highest floor button with its beak, and drops back as the lit button confirms the ascent; SFX button click, feather scrape, motor rising. P07: 24mm wide rooftop reveal; the top doors open and C1 hops out onto the terrace, crossing wind-swept concrete toward the far corner parapet with the city skyline dropping behind it; SFX elevator doors, sudden wind, distant horns. P08: 35mm high-angle over-shoulder at the roof corner; C1 reaches the parapet lip, looks straight down into the deep street canyon, and holds half-open wings as the frame hangs on the vertigo and decision; SFX wind thins to silence over distant traffic. Part 2: Extend @[video1] for 15s. Use @[char ref] as C1 is the same small fledgling bird with short wings and soft down from the prior rooftop-edge sequence. VISUAL STYLE: Cinematic animated urban fable with high-speed aerial motion, clean sunlit tower geometry, vertigo depth, elegant wing control, glass reflections kept readable, and a soft green landing contrast. AUDIO: No background music or score. Use only diegetic rooftop wind, rushing air, wing foley, window whoosh, interior flutter, distant traffic, grass impact, one happy chirp, and breathlike silence after landing. ENVIRONMENT: A high rooftop drops into a glass city canyon, a lower building with two aligned open windows, and a sunlit green park clearing. EMOTIONAL GUIDANCE: C1 turns fear into control as the drop becomes elegant flight and resolves in visible joy after landing. BEATS: P01: 24mm rear follow at the same roof-corner edge; C1 leans past the parapet, half-open wings trembling, then pushes off into empty air while the street canyon fills the frame below; SFX wind pull and tiny claw scrape. P02: 24mm rear follow over the edge; C1 drops fast with wings tucked, the camera dives behind its back, and tower walls stretch upward on both sides to create vertigo; SFX rushing air swells. P03: 24mm rear follow in the fall; C1 snaps both wings open, wobbles once, then catches lift and bends the vertical drop into a clean forward glide; SFX wing snap, air pressure shift. P04: 24mm rear chase between buildings; C1 accelerates into a beautiful high-speed line, banking through a narrow tower gap while the camera stays locked behind its tail; SFX fast wind ribbon and passing glass hum. P05: 24mm rear chase toward a lower building; C1 aims at an open window, folds tight, and shoots through the frame into the interior as the city glare cuts to indoor shadow; SFX window whoosh and paper flutter. P06: 24mm rear chase inside to outside; C1 threads across the room past blurred desks and lights, reopens its wings, and exits through the opposite open window back into sunlight; SFX room rush, startled fabric, second whoosh. P07: 24mm rear follow descending; C1 banks out over treetops toward a green clearing, speed softens, and the camera widens slightly from behind as grass replaces concrete below; SFX wind easing, leaves brushing air. P08: 24mm rear follow landing; C1 flares both wings, touches down in the green field, skids one step, then pops into a tiny joyful hop with wings lifted as the camera settles behind it; SFX grass scrape, soft thump, happy chirp, silence.