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Crimson Game PV

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完整 Prompt
Here's my prompt:

Game promotional PV, 15s. Pure 2D Japanese cel animation combined with abstract Editorial MG composition.

[Art Style]
Minimal crimson visual style. Ultra high-contrast palette of black, deep red, crimson, burgundy, and white, with limited dark gray. Hard-edge cel shading, large solid-color silhouettes, 1–2 shadow layers.
Flat graphic environments with only building outlines, stairs, steel beams, wires, window frames, and geometric blocks. Mix Editorial MG, game UI, sharp lines, rings, warning lines, speed lines, halftone, scanlines, glitch slices, negative space, and graphic deconstruction.

The entire video feels like a constantly reconstructed game poster. Allow tilting, flipping, compression, and distortion. No realistic 3D space.

[Characters]
Female protagonist: black shoulder-length hair, black uniform, long boots, oversized katana. Black silhouette with white skin and red outlines, cold expression.

Villain: gray long hair, black wide-brim hat, black long coat, elegant and hidden in shadows.
[Storyboard]

0–3s
Black background. A crimson diagonal line cuts the screen. The heroine appears as a black silhouette, showing only boots and blade tip. Her step triggers red geometric blocks, warning lines, UI marks, and building outlines.

3–6s
Camera moves along the blade. The heroine shifts between black silhouette, white silhouette, and cel animation. A red-black city rebuilds behind her as rings, rectangles, and speed lines slice, flip, and reshape the frame.

6–10s
Fast MG montage. Sword movement becomes crimson geometric slices, radial lines, glitch blocks, and rotating UI. Black monsters appear only as eyes, claws, and distorted silhouettes. Beats trigger inversion, red flashes, graphic bursts, and freeze frames.
10–13s
Pure red background. The villain sits inside a giant black ring, eyes hidden by the hat. Buildings rotate and rearrange. Heroine and villain silhouettes appear on different geometric planes without direct combat.

13–15s
The city shatters into black-red fragments. The heroine stands at the center with her sword drawn. A giant red disc cracks behind her. Fragments freeze, leaving only her silhouette and a crimson sun before cutting to black.
[Restrictions]
Keep a flat 2D Editorial MG style. No realistic lighting, no 3D cities, no cinematic perspective, no continuous fighting, no fire, no blood, no cyberpunk neon.

All characters, environments, and objects must remain graphic, flat, and silhouette-based. Every frame should look like a premium game poster.