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Kasus Seedance 2.5

One-Image Blockbuster

Reference-image action sequence

Media output

Prompt lengkap
Yep. This is the one I've been trying to make.

One prompt + One ref image with Dreamina Seedance 2.5. Btw Dreamina gives you full access to all Seedance models at the moment (YES Seedance 2.5 included)

Go break it 👉 https://t.co/G6goo6QBD2

Prompt:
100% photorealistic live-action blockbuster. IMAX-scale cinematic realism. Real-world physics. Aggressive handheld cinematography mixed with drone shots, cable-cam movement, whip pans, realistic motion blur, practical explosions, volumetric smoke, debris simulation, lens dirt, subtle film grain, natural daylight and grounded lighting. Every frame feels like a modern Hollywood action film.

Use [Reference Image] as the exact character reference. Preserve her face, proportions, hairstyle, clothing and identity consistently throughout the entire sequence.

She wears an original mechanical combat suit made from titanium and carbon fiber with exposed hydraulics, moving armor plates and subtle amber status lights. Completely original design.

A modern city is collapsing after an unknown biological invasion. Burning vehicles, collapsing buildings, helicopters, military convoys, drifting ash, shattered glass and realistic destruction fill every street.

Massive original bio-engineered creatures hunt her relentlessly. They are fast, brutal and physically intimidating.

The film begins in the middle of absolute chaos.

She sprints toward camera while explosions erupt behind her.

A creature lands directly in front of her.

She doesn't stop.

She smirks.

"Oh... you're fast."

It attacks.

She sidesteps at the last second.

Its claws slice through a city bus instead.

She replies,

"Almost."

The soundtrack explodes into huge hybrid orchestral percussion.

She launches herself onto the bus, runs across its roof, jumps through a collapsing building and crashes through an office window.

The camera never leaves her.

Concrete rains around her.

Two creatures attack simultaneously.

She ducks beneath one.

Throws the other through a glass conference room.

Desks, monitors and furniture explode across the floor.

One creature tackles her through several walls.

She stands up laughing.

"That actually hurt."

The largest creature slowly enters the room.

It roars.

Dust falls from the ceiling.

She slowly cracks her neck.

"Finally..."

The creature charges.

The collision destroys the entire floor.

They fall together through multiple levels of the building while fighting continuously.

Every impact bends steel, shatters concrete and blows out windows.

She catches a falling elevator cable, swings across the open shaft and lands on a collapsing bridge outside.

Military helicopters engage the creatures overhead.

Missiles strike nearby.

Shockwaves throw vehicles into the air.

She grabs a broken steel beam and fights with it like an improvised weapon.

The final creature knocks her to one knee.

Silence.

She spits blood.

Looks up.

"My turn."

She launches forward at incredible speed.

The final exchange is brutal and grounded.

Every punch creates realistic environmental destruction.

Concrete fractures.

Cars roll over.

Streetlights collapse.

The creature is finally driven through the center of the collapsing bridge as steel cables snap and debris crashes into the river below.

Smoke fills the air.

Emergency sirens echo through the ruined city.

She slowly walks out of the dust.

Her armor is scratched, smoking and damaged.

She looks directly into camera.

"Who's next?"

Cut to black.

Audio:

Massive Hollywood sound design. Helicopters, collapsing buildings, creature roars, metal impacts, concrete fractures, debris, explosions, breathing, armor mechanics.

Music:

Epic hybrid orchestral score with choir, aggressive percussion, distorted industrial textures and deep cinematic bass that continuously escalates before ending in complete silence.

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